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Ninjitsu

 
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Harvan
Przydupas Marchewy



Dołączył: 08 Cze 2006
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PostWysłany: Pią 16:53, 23 Cze 2006    Temat postu: Ninjitsu

ANIMAL FORMS [0 mana; 0 min skill; skill for 100% success is 40 higher than min skill for each form??]:
NOTE: You cannot cast spells, use weapon special moves, or use ninja attack moves while in animal form. Animal forms cannot be interrupted; can be cast while moving; can be cast while fighting without interrupting your swings; are affected by fast casting & fast cast recovery
NOTE: Animal forms make you appear grey to other players. Not really an issue in Trammel, but if you are visible in animal form in Fellucca you will probably be attacked in short order.
NOTE: If you set animal form up as a macro in UO it has two effects. If you use it while standing still, it pops up the selection menu for you to choose an animl form. If you use it while you are moving, it skips the selection menu and automatically puts you into the last form that you successfully used.

RABBIT/RAT FORM [min skill 0; 100% success skill is 40?]: These forms give a +20 bonus to your stealth skill

CAT/DOG FORM [min skill 40; 100% success skill is 80?]: Increases hit point regen rate. At 120 ninjitsu it gives a bonus of hp regen 4. Confirmed by Speedman

GIANT SERPENT FORM [min skill 50; 100% success skill is 90?]: Giant serpent form inflicts lesser poison (lvl 1) whenever you hit an opponent with a melee (non ranged) attack.

BULLFROG FORM [min skill 50; 100% success skill is 90?]: Bullfrog form inflicts normal poison (lvl 2) whenever you are hit by an opponent at close range.

OSTARD/LAMA FORM [min skill 70; 100% success skill is 110?]: These forms allow you to move at mounted movement rates. This is very nice since it allows you to stealth at mounted movement rates.

WOLF/BAKE-KITSUNE FORM [min skill 85; 120 skill gives 87.5% success??]: These forms allow you to move at mounted movement rates, give a hit chance bonus (how much?) and...each time you assume these forms you get 20 hit points. This means that when you toggle back and forth between wolf form and human form you have a quick mana free way to heal 20 points of damage. You can do this while you are in stealth mode and quickly heal up from near death to full health for zero cost (except some time and the amount of ninjitsu skill it takes to change into wolf form reliably.)

UNICORN FORM [min skill 99; 120 skill gives 52.5% success??]: This form allows you to move at mounted movement rates and gives immunity to lesser poison, poison, & greater poison. Unicorns are still effected by deadly poison & lethal poison

KIRIN FORM [min skill 99; 120 skill gives 52.5% success??]: This form allows you to move at mounted movement rates and gives unreal stamina regen. I dont know if it depends on ninjitsu skill or not but at 120 ninjitsu I would say I was getting the equivalent of 20+ stamina regen


BACKSTAB [30 mana, 20 min skill, 60 skill gives no chance to fail?]: In order to use a backstab you have to be in stealth mode (hide and then use stealth skill or take a step). When you attack from stealth, if you hit, you get a damage bonus that seems to be equal to your ninjitsu skill. (Not counting the tracking backstab damage increase) So 80 ninjitsu = 80% bonus damage to an untracked target, 120 ninjitsu = 120% bonus damage to an untracked target, etc.
Tracking: Using the tracking skill on your opponent before you make the backstab attack should increase the damage some but I dont know the exact amount (I tested this by backstabbing hinds outside deluccia with a dagger for about an hour. My average backstab damage only increased by 1 point when I tracked for a couple of screens before I used backstab.)
Note: In order to see if backstab is worth the 30 mana, lets compare it to an armor ignore attack. At 120 ninjitsu a backstab (without tracking your target first) will do more damage then an armor ignore weapon special if your target has less than 59 AR. If the target has 59 or more AR then armor ignore would have done more damage. {For the number crunchers out there: D=your weapon damage, A=target's armor, D*.9=Armor ignore damage, D*2.2*(100-A)/100=Backstab damage ; (solve for A) D*.9<D*2.2*(100-A)/100} Of course with 300 combat skill points you can armor ignore for 20 mana and the backstab will cost you 30 mana. Upshot: If the targets AR is noticably below 59 then backstab may be worth the 30 mana. Otherwise just use armor ignore. This means that backstab can be useful sometimes in PvM but rarely in PvP


SURPRISE ATTACK [20 mana, 30 min skill, 70 skill gives no chance to fail?]: In order to use surprise attack you have to be in stealth mode (hide and then use stealth skill or take a step). When you attack from stealth, if you hit, you will lower your opponents ability to defend for a short period of time.


MIRROR IMAGE [10 mana, 40 min skill, 80 skill gives no chance to fail?] Creates an illusionary duplicate of your character that can have melee attacks deflected to it. [Spell attacks cannot be deflected to mirror images. ] If an attack is deflected, it will destroy the image instead of damaging you. (Sort of like a one shot ninja version of parry) [The chance to deflect an attack is roughly (Ninjitsu-30)%] Note: Mirror image cannot be interrupted; can be cast while moving; can be cast while fighting without interrupting your swings; is affected by fast casting & fast cast recovery; cannot be used while mounted


SHADOW JUMP [15 mana, 50 min skill, 90 skill gives no chance to fail?] You have to be in stealth mode before you can use this ability. Shadow jump is basically a new version of the 3rd circle mage spell "teleport" with the noteable difference that it will allow you to stay hidden while you teleport (if you pass an additional stealth check). Note: Shadow jump can be cast while moving; is affected by fast casting & fast cast recovery


WEAPON FOCUS [20 mana, 60 min skill, 100 skill gives no chance to fail?]: At 120 ninjitsu it increases damage some. (20%-30%?) Its main use is increasing the "hit effect" properties of magic weapons. (When you activate weapon focus it will change the percent chance for your weapon "hit effects" when you mouse over your weapon on your paperdoll.) At 60 ninjitsu it looks like it increases the chance by about 25% and at 120 ninjitsu it increases the chance by 100%. This means that at 60 ninjitsu if you have a weapon with 50% hit lightning then if your weapon focus attack succeeds you will have a 62% (50%*1.25) chance for lightning and at 120 ninjitsu when your weapon focus attack succeeds you will have 100% (50%*2) chance for lightning. I havent worked out the exact formula but it doesnt appear to be a simple linear increase to the "hit effect" multiplier as your ninjitsu increases. Overall not a bad ability, but it's not worth 20 mana (compared to other things you can do for 20 mana), maybe worth 10 mana.


KI STRIKE [25 mana, 80 min skill, 120 skill gives no chance to fail?] This attack gives bonus damage to a melee attack based on how far you move towards your target after the ability is activated. The further you move, the greater the damage bonus. You have 2 seconds to hit your target after the abilility is activated. Note: You cannot be hidden when you activate this ability.


DEATH STRIKE [30 mana, 85 min skill, 120 skill gives 87.5% success??] If you hit in combat & pass the check to use deathstrike this 30 mana attack halves the damage of your initial strike and then has one of 2 additional effects:
1) If the target takes less than 5 steps during the next 5 seconds then they will take ninjitsu/9 DIRECT damage (at 120 ninjitsu this is always 13 pts of DIRECT damage)
2) If the target takes more than 5 steps in the next 5 seconds then they will take ninjitsu/3 DIRECT damage (at 120 ninjitsu this is always 40 points of DIRECT damage)
TRACKING: Adds damage equal to the distance between where the target was standing when you tracked them and where they are standing when you deathstrike them.
DAMAGE IS CAPPED AT 60 (if they run) & 20 (if they stand still).
If you stack a second deathstrike attack, the caps change to 70 (if they run) & 30 (if they stand still). (IMO the extra 10 damage isnt worth another 30 mana.)
Note: The 5 sec damage is unaffected by choice of weapon or level of tactics/anatomy (you can even use wrestling).

UPDATE: Deathstrike now works correctly vs monsters in PvM.

In PvP it can be used to put your enemy in a dilemma: run and take 40 (up to 60 with tracking) or stay toe to toe with you and take 13 (up to 20 with tracking).


TRACKING SKILL
The tracking skill will increase the effect of some ninja attacks. (Backstab, Surprise Attack, & Deathstrike). The bonus is based on the distance between where your opponent was standing when you tracked them and where they are standing when you attack them. The greater the distance, the greater the bonus. (See ability descriptions for more information on the bonus for each ability.

It does not take much tracking to track players that are near you. (I have 5 tracking, but I have heard you can track players with just 0.1 tracking skill.) If the players have hiding/stealth it will take a MUCH higher tracking skill to track them reliably.


EQUIPMENT
SMOKE BOMBS - Require 50 ninjitsu to use. When they are used they block line of site and make an immediate hiding check. The success is based on your hiding skill. At 100 hiding you will automatically succeed. VERY NICE! Note: They cost 10 mana to use and they are subject to the hiding skill delay.
****IYA - Can be loaded with 10 darts that can be deadly poisoned. This item does not have to be equiped to use, but you must have a hand free to use it. It can only be used at close range. (5 steps or less) When used, it makes an attack check using your ninjitsu skill level. If it hits, it will inflict the level of poison on the dart. This allows you to deadly poison without the poisoning skill. (The poisoning skill has nothing to do with these... except that it allows you to apply poison to the darts yourself.)

SHURIKEN - Up to 10 of these can be loaded into a ninja belt. You must have a hand free to use them from the belt. They can only be used from a distance. (more than 2 steps) When used, they make an attack check using your ninjitsu skill level. If it hits, the shuriken will inflict the level of poison that was applied to it. This allows you to deadly poison without the poisoning skill. (The poisoning skill has nothing to do with these... except that it allows you to apply poison to the shuriken yourself.)


NINJA WEAPON SPECIALS (require 50 ninjitsu to use)
TALON STRIKE: Talon strike seems to be some sort of negative hit point regen effect. After the initial attack it DOES extra damage, but the extra damage DOES NOT show up as red damage over your target's head. However if you pull up the health bar of your opponent you will see that they continue to take damage. The amount of extra damage is dependent on your Ninjitsu skill. [3 to 4 points at 50 Ninjitsu; 13 to 14 points at 120 Ninjitsu]

ARMOR PIERCE: [**Thanks to WarUltima for the following information on how armor pierce works**] It adds approx 50% of your damage as direct damage. (much like crushing blow) For example, if you attack a creature and are doing 14 points of damage per hit, then an armor pierce attack will do 21 points of damage. (Your normal 14 plus 7 more)


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Ostatnio zmieniony przez Harvan dnia Nie 3:23, 23 Lip 2006, w całości zmieniany 3 razy
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Autor Wiadomość
Harvan
Przydupas Marchewy



Dołączył: 08 Cze 2006
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PostWysłany: Pią 16:54, 23 Cze 2006    Temat postu:

[link widoczny dla zalogowanych]

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Autor Wiadomość
Harvan
Przydupas Marchewy



Dołączył: 08 Cze 2006
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PostWysłany: Pią 17:08, 23 Cze 2006    Temat postu:

Gaining in Ninjitsu

Buy skill to 20
Cast Rabbit Form 20-40
Cast Mirror Image 40-70
Cast Focus Attack 70-90
Cast Death Strike 90-120


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Autor Wiadomość
Harvan
Przydupas Marchewy



Dołączył: 08 Cze 2006
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PostWysłany: Nie 3:24, 23 Lip 2006    Temat postu:

bump

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Adrianno
Członek SAMu



Dołączył: 19 Cze 2006
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PostWysłany: Czw 12:03, 10 Sie 2006    Temat postu:

to a wez skoksaj tego ninje od 75!

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Adrianno
Członek SAMu



Dołączył: 19 Cze 2006
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PostWysłany: Sob 12:52, 19 Sie 2006    Temat postu:

dobra ja dojechałem dio 85,5 ma ktos wiecej?Smile

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Sylvan Windruner
Członek SAMu



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PostWysłany: Pią 13:28, 25 Sie 2006    Temat postu:

Ja mam 90 ;f ale juz nie gram na mg ;f

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